Apr 27, 2007, 12:05 PM // 12:05
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#21
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Frost Gate Guardian
Join Date: Dec 2005
Location: UK
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Have u tried Scourge Healing or health reducing hexes? Anything is possible with the right skillset
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Apr 27, 2007, 01:49 PM // 13:49
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#22
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
If they did this, then they would just add more monsters to missions and explorable areas in Ascalon to counter the fact that 8 people are now in the party. As it is, 4 man hm teams are pretty tough, and fairly limiting. You need a tank of some kind (or a MM who can keep a wall of minons up), a healer, some kind of aoe damage person (SS necro, Ele), and that leaves one utility spot open (interupt ranger, mesmer, etc). I'd be very impressed to see a paragon or sin vanquisher. Even so, with the right build, any profession could be squeezed into a 4 man team, you'd have have to *gasp* not use a cookiecutter build (ZOMG the blasphemy of it all).
I agree with Zinger that its pretty balanced EXCPET for Grawl Ulodytes.
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Apr 27, 2007, 05:49 PM // 17:49
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#23
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Pre-Searing Cadet
Join Date: Apr 2007
Guild: NOD Brotherhood (NOD)
Profession: A/D
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Anyway, some areas you can do alone, or with minimal support. (like Sunqua Vale or whole Shing Jea island)
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Apr 27, 2007, 06:08 PM // 18:08
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#24
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Lion's Arch Merchant
Join Date: Nov 2005
Location: pretty sure its all up in yo face
Guild: [WHAT]
Profession: R/
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not signed
l2play
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Apr 27, 2007, 06:53 PM // 18:53
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#25
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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They need to pay close attention to some areas. The power boost has made a few areas just ridiculous (Dreadnought's Drift anyone?). Places like that are only vanquishable (or even doable) with a very limited scope of professions.
But tbh i see no problem with the 4/6man areas outside of the insane amount of hex spam, energy denial and skill shutdown that Mergoyles and Skales can do. I tried Twin Serpent Lake a few days ago... first mob, 4 PowerBlock/Spirit Shackles spamming Mergoyles and 4 Spiteful Spirit/Price of Failure spamming Skales (might've been some Deathly Swarm/Life Siphon spamming Skales too). That is just moronic for a 6man party to tackle.
Only place i have left to clear is Diessa Lowlands in Ascalon, but if i do i'll be starting from Yaks Bend i have a serious problem with degen with my team setup... Ash Walkers screw me over so badly.
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Apr 27, 2007, 08:19 PM // 20:19
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#26
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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I did all the hard mode 4 man areas with four men....mission+bonus. Hard mode should be hard, and its plenty doable. Honestly they would be lame with 8 people. Way too easy
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Apr 27, 2007, 08:55 PM // 20:55
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#27
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The only way I found to be ffective in Diesa Lowlands was to go there from Yak's Bend
Otherwise, the groups of 6..8 Charr could make some fun of my party.
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